PhysicalTones

Phys­i­cal­Tones is a true tone map­ping oper­a­tor for men­tal ray. As you can see from the sam­ples, tone map­ping can be used for var­i­ous effects — real­is­tic and artis­tic.

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But the mia_​exposure nodes already do tone map­ping, you might say! Well… not exactly. Not in the true sense of the word, any­way.
What they do is in real­ity just glo­ri­fied gamma cor­rec­tion which works on indi­vid­ual pix­els. Tone map­ping on the other hand is specif­i­cally designed to bring high dynamic range (HDR) images into a more lim­ited dynamic range and works with indi­vid­ual pix­els as well as spa­tial sam­pling depend­ing on the algo­rithm used.

Usage

Tone-​​mapping is the process of bring­ing high dynamic range images into a range more suit­able for dis­play on ordi­nary com­puter mon­i­tors.
Phys­i­cal­Tones can be used in com­bi­na­tion or as a replace­ment for mia_​exposure_​photographic, mia_​exposure_​simple and Phys­i­cal­Cam­era. The shader often does a bet­ter job at lim­it­ing the dynamic range or can be used to achieve the trendy HDR photo look.