ReptileTextures

Rep­tile­Tex­tures ran­domly applies tex­tures and mate­ri­als to objects.
Whereas Rep­til­e­Vari­a­tion cre­ates vari­ety and ran­dom­ness in a scene by chang­ing val­ues such as hue, sat­u­ra­tion and light­ness of objects, Rep­tile­Tex­tures lets you auto­mat­i­cally apply dif­fer­ent tex­tures, shaders and mate­ri­als to any num­ber of objects or instances.

reptileTextures

This shader will prove incred­i­bly use­ful when­ever you are deal­ing with more than a cou­ple of objects that require a broad range of vari­a­tion in look, but set­ting up an indi­vid­ual shader for each and every object would be tedious or even impos­si­ble.
Usage sce­nar­ios include plants and leafs, messy book­shelves, land­scapes, cars on a high­way, char­ac­ters’ cloth­ing, build­ings and more.

Usage

Apply the same instance of Rep­tile­Tex­ures to all your objects and plug your tex­tures or shaders into the appro­pri­ate slots in Rep­tile­Tex­tures… you’re done!