ReptileTextures randomly applies textures and materials to objects.
Whereas ReptileVariation creates variety and randomness in a scene by changing values such as hue, saturation and lightness of objects, ReptileTextures lets you automatically apply different textures, shaders and materials to any number of objects or instances.
This shader will prove incredibly useful whenever you are dealing with more than a couple of objects that require a broad range of variation in look, but setting up an individual shader for each and every object would be tedious or even impossible.
Usage scenarios include plants and leafs, messy bookshelves, landscapes, cars on a highway, characters’ clothing, buildings and more.
Usage
Apply the same instance of ReptileTexures to all your objects and plug your textures or shaders into the appropriate slots in ReptileTextures… you’re done!
