Tea Time

The pre-​​production work on the project I had to squash in between Sleep­ing Dragon is com­ing along nicely. This short film is ten­ta­tively named “Tea Time”, but that’s bound to change before the film is completed.

So far, the story is fin­ished, the sto­ry­boards are almost there and even the char­ac­ters are mostly done.

And here they are:
Rupert and Edward from Tea Time
Beau­ti­ful, the two of ‘em. Rupert and Edward, old blokes as Eng­lish as they get. I tried to get as much char­ac­ter into them as pos­si­ble with­out get­ting too car­toony, and it’ll be more clear when they’re animated.

It’s nice that I can ben­e­fit from all the research and devel­op­ment done on Sleep­ing Dragon. Although the look will dif­fer slightly from Sleep­ing Dragon, many ele­ments and espe­cially shaders can will be re-​​used in this projects. I also intend to once again use 3delight for ren­der­ing the char­ac­ters. The back­grounds will be a mix­ture of 3D ren­ders and 2D paint­ings, with the focus clearly on the painting.

Next I’ll be work­ing on the scenery, an old rail­road sta­tion were the two of them will have their lit­tle quar­rel. I’ve already tried sev­eral dif­fer­ent set­tings, but alas none of them suited the story all that well.
The solu­tion: A sur­round­ing park with lots and lots of CG trees! So I’ll be look­ing for ways to ren­der a ridicu­lous amount of trees… as quickly as I can! After all, there’s only a few weeks left ’til the deadline.

Hello world

Hon­estly, I should be work­ing on my demo reel at this moment… I’m prepar­ing to send out my reel and job appli­ca­tions in about a months time, but since I feel that there should be at least a glimpse of Sleep­ing Dragon in my demo, I’m now tweak­ing the most com­plete scene to get it into a pre­sentable state.

So, here it is: The “Hello world” from Tatsu (the lit­tle guy) and Ryu (the big guy)!

Hope­fully it’s obvi­ous that I aim to mimic the ear­lier Dis­ney look you might remem­ber from clas­sics such as Bambi, Robin Hood, or my favorite, The Jun­gle Book. In order to achieve this I’ve devised a com­bi­na­tion of post-​​filters to emu­late the way the Tech­ni­color process affects film stock. As it stands, I’m not 100% happy with the cur­rent look, but there’s still time to improve.

Home sweet home

Per­haps you’ve noticed a lack of updates lately. This was due to me spend­ing the hol­i­days with my girl­friend, dur­ing which we had three won­der­ful weeks together. There I found the time to set­tle down, relax and not worry too much about any projects or my short film…

Now that I’m back home, I intend to get back to work as soon as pos­si­ble. I’ll be work­ing on another project for uni this month, but I hope to squeeze in some time to work on Sleep­ing Dragon. If all goes well, I should have the first back­grounds and ani­ma­tions done by the end of this month!

Deepening the canvas

My con­tin­ued research on painterly ren­der­ing tech­niques is begin­ning to bear fruits: Painter­Man, a NPR Ren­der­Man shader, has been rewrit­ten from scratch and now works prop­erly on any sur­face using a new and thor­oughly opti­mized algo­rithm that pro­vides much more con­trol over the look.
Sublte dis­place­ment cre­ates the illu­sion of paint strokes. Sup­port for shad­ows and mul­ti­ple light sources of any type has also been added. To my amaze­ment it works best at high shad­ing rates in ranges of 1001000, whereby the time to ren­der a frame has gone down a lot more than I could have achieved through code opti­miza­tion alone.

As a mat­ter of fact, this algo­rithm pro­duces a look so dif­fer­ent from the last ver­sion that I decided to keep the old shader along­side the updated one, sim­ply renam­ing the new ver­sion to Painter­Man II. Surely both can prove use­ful for dif­fer­ent objects in my film.

Here’s a sam­ple of what it looks like in a rough test scene:

That’s not all I’ve been up to lately… I have another NPR project cook­ing for use in Sleep­ing Dragon: Disney’s Deep Can­vas tech­nol­ogy looks mighty impres­sive, but there’s very lit­tle tech­ni­cal infor­ma­tion or even doc­u­men­ta­tion avail­able on the net. A SIGGRAPH paper from 2003 proved some­what insight­ful, but lacks detail here and there — not much of a sur­prise, of course Dis­ney doesn’t want to give away its trade secrets just like that.

From what I gather, it should be pos­si­ble to cre­ate a sys­tem sim­i­lar in look to Deep Can­vas using only stan­dard pro­grams and a lit­tle script­ing. Alas, I don’t have the time nor desire to cre­ate a fully work­ing imple­men­ta­tion just for my short movie, so I’ll have to make do with a lit­tle hack, if at all.
As it stands, only few scenes in Sleep­ing Dragon would gain from a sys­tem like this, so it’s not my main focus to get this run­ning at the moment. I’ll keep work­ing on it along­side the film and post updates if any­thing note­wor­thy comes about.

Incredible!

Over the past week I was ill and spent a lot more time in bed than out, hence I didn’t have the time (much less the power) to con­tinue work­ing on Sleep­ing Dragon. Today I feel much bet­ter, so I hope to be able to make some progress in the fol­low­ing days.

I did, how­ever, go out to see Pixar’s “The Incred­i­bles” in a cin­ema at the Pots­damer Platz on fri­day night, where it was shown in Eng­lish, fortunately.

Con­grat­u­la­tions to Brad Bird and the team and Pixar, the film was won­der­ful — very, very inspiring!

The plot and sto­ry­telling was bril­liant as expected, and once again they’ve out­done them­selves when it comes to rais­ing the bar for ani­mated film. The ani­ma­tion, the move­ment of the char­ac­ters, their emo­tions were tru­ely stun­ning and I’ll try to “bor­row” a few tricks here and there for use in my own short film!
It’s great to see some­one actu­ally car­ing about story and not just about throw­ing spe­cial effects at the audi­ence. Also, though it may sound strange, I feel that the Incred­i­bles actu­ally have some­thing that their real-​​life coun­ter­parts are severely lack­ing these days: Life…