The Making of “A Night at the Cathedral”

When the team at Stu­dio Lam­pion started prepar­ing for the pro­duc­tion of what would even­tu­ally become our ani­mated short film A Night at the Cathe­dral, all we knew was that we wanted to cre­ate a show­case project for our prospec­tive clients and at the same to develop an effi­cient pipeline for our future pro­duc­tions.
It would have to be an ani­mated short film of high qual­ity and incor­po­rate a dis­tinc­tive style, yet at the same time be as sim­ple as pos­si­ble: As a start-​​up com­pany with only two core artists we real­ized it would be vital to start out small and within rea­son — espe­cially con­sid­er­ing the pro­duc­tion would be 100% self-​​financed and that we would be work­ing on it along­side our pay­ing projects for clients.

Early concept art of the magnificient bell tower

Early con­cept art of the mag­ni­fi­cient bell tower

Brain­storm­ing for story con­cepts we came up with more than half a dozen plots in just as many dif­fer­ent set­tings but soon real­ized they all had one thing in com­mon: They were too com­plex! So we took a step back and crit­i­cally ana­lyzed all the con­cepts we had come up with and whether there was any­thing that could be sim­pli­fied so much as to be real­is­tic within our mod­est means.
After much back and forth we even­tu­ally decided to go with the medieval theme as this under­tak­ing seemed rea­son­able after elim­i­nat­ing any dis­pens­able char­ac­ters, set­tings and sub­plots. More­over, we felt a strong con­nec­tion to the main char­ac­ter and had a vivid image in our minds of what the result­ing film should look like. We were aim­ing to por­tray a painterly, tra­di­tional car­toon feel and wanted to avoid the some­what ster­ile look dis­played by many mod­ern 3D pro­duc­tions.
Armed with a set of pro­pri­etary tools that would help us in achiev­ing this goal and years of pro­duc­tion expe­ri­ence in all areas of 2D and 3D film-​​making, we finally got under­way with our short film A Night at the Cathedral.

At this point in the process we had con­cepts for the char­ac­ters, the set­ting and a basic plot, which boiled down to “Our bird­brained pro­tag­o­nist Belze is on a quest to steal the golden statue of the Holy Mazi­oles from a medieval cathe­dral and, of course, fails mis­er­ably.“

Cologne Cathedral

We trav­eled to Cologne Cathe­dral to gather ref­er­ence pho­tos and inspiration

With the story’s plot tak­ing shape we decided to get a feel for the film’s atmos­phere and sur­round­ings and did a lot of research on medieval art and his­tory. Unfor­tu­nately, only few medieval struc­tures remain in our town of Berlin, so we took some time to travel to his­toric and inspir­ing places such as the Cologne Cathe­dral, Notre Dame de Paris, Lyon and to visit cas­tles on the Rhine river. There we took hun­dreds of ref­er­ence pho­tos, many of which we later reused as tex­tures or details in our back­ground mattes.

Concept Art of Clara playing the organ

Con­cept Art of Clara play­ing the organ

The var­i­ous impres­sions gath­ered dur­ing these research trips were incor­po­rated into our con­cept art, which we drew, painted, mod­eled and ren­dered in 3D to visu­al­ize our ideas and to help define the look of the film.
Around the same time we started sketch­ing out ideas for the pro­tag­o­nist Belze, our evil but not exactly bril­liant thief. Belze rep­re­sents the arche­type of the comedic vil­lain: He is sin­is­ter and wicked but yet clumsy and totally use­less. In design­ing this char­ac­ter we were inspired by clas­sic Dis­ney vil­lains and also took some cues from the Mon­key Island series.
His antag­o­nist is Clara, a young lady play­ing the organ dur­ing the night our story unfolds. She is a some­what one-​​dimensional plot-​​device in that she doesn’t have any motives of her own and is only there to react to what­ever Belze is up to.

Storyboard: Belze fleeing from the Cathedral

Sto­ry­board: Belze flee­ing from the Cathedral

A Night at the Cathedral Teaser

Our ani­ma­tion stu­dio, Stu­dio Lam­pion, has finally posted a teaser trailer for our short film “A Night at the Cathe­dral”. The com­plete film will soon be shown at film festivals.

Watch Online

Down­load Quick­time (7 MB)

Watch at Youtube

Enjoy!

The Sleeping Dragon awakens

The pro­duc­tion of my ani­mated short film “Sleep­ing Dragon” has been on hold for quite some time. I always liked the story too much to truly aban­don the project, but I also lacked the time and ded­i­ca­tion to work on another large effort like this in my spare time.

Nonethe­less, I’m happy to announce that Sleep­ing Dragon is back in pro­duc­tion and is pro­gress­ing nicely. The story has had a minor over­haul with some new ele­ments added and oth­ers removed, and the look has been much refined: For this I must thank both Corel and Apple, sim­ply because Corel’s soft­ware Painter is absolutely unus­able on my Mac and Apple for mak­ing it nec­es­sary to run Win­dows in Boot Camp in the first place. With­out these incon­ve­niences, I would never have tried to achieve the look I am aim­ing in good ol’ Pho­to­shop, only to find that it does a much bet­ter job anyway.

So now that I’ve finally set­tled on a look and style, I’ll con­tinue work­ing on the paint­ing, ani­ma­tion and com­posit­ing.
I’ve decided to do as lit­tle as pos­si­ble in 3D. One rea­son is that I’m quite frankly sick of wait­ing for ren­ders to trickle in (I do that at work all day) and I’d rather work in a more pro­duc­tive and inter­ac­tive 2D envi­ron­ment.
The other rea­son is that the style would be much harder to achieve in 3D, with prac­ti­cally no advan­tages to speak of. I’ll just fake the depth in comp.
The char­ac­ters how­ever will remain true 3D mod­els, but I’ll be using my Nor­mal­ity plu­g­ins to shade and light them rather than doing it in 3D.

I’ll be updat­ing the jour­nal with my progress on the film every now and then. Over the past two years I’ve done a lot of research and devel­op­ment with this project in mind, so you can expect to see a tuto­r­ial or tech­nique to pop to up here occa­sion­ally, as well.

NTTTB finally completed

Whew, it’s done! Now That Takes The Bis­cuit (NTTTB in short) is finally done! 5 weeks is truly not a long time pro­duce a film, but some­how I’ve man­aged to get some­thing out that’s (hope­fully) some­what view­able.
There’s lots and lots of things I’d have liked to improve or add, but dead­lines are dead­lines and at least I fin­ished on time. Thanks to my brother Christopher’s skills on the piano, it even has a nice sound­track that suits the plot!

The film will be pre­mier­ing along with my classmate’s films next Thurs­day evening at the “Pulp Man­sion” in Berlin, if anyone’s in town and cares to come by that would be great!
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Now That Takes The Biscuit

Lots of updates! For one, the short film I’m work­ing on has finally been named: “Now That Takes The Bis­cuit”. A name that reflects the story in more than one way!

Here’s just a lit­tle teaser:

Now that takes the biscuit
The pro­duc­tion is pro­gress­ing nicely, with all that’s left to do is the ani­ma­tion. For that I have a few more weeks, so I’ll hope­fully be fin­ished by May 20th. Both char­ac­ters are rather aged and stiff, so for­tu­nately there won’t be a lot of bouncy, hi-​​speed ani­ma­tion work for me to do. Just two old fel­lows sit­ting on a bench wait­ing for their train to arrive…

The char­ac­ter rigs on the other hand were giv­ing me a lot of trou­ble, espe­cially in areas of fine detail such as the hands and fin­gers. At one point I was so fed up with Final Rig that I decided to start all over with Ani­man, another free char­ac­ter rig­ging sys­tem. While that one isn’t per­fect either, it works pretty well now. And after all, it’s free!

Now that every­thing else is run­ning, I’m still not too thrilled: It seems that any time I just want to ani­mate some­thing, some ran­dom part will break and I’ll have to go into the char­ac­ter model and fix it! Hugely annoy­ing! And not a very cre­ative work­flow at all.