ReptileScatter is a 2D texture placement node that generates variation by randomly translating, rotating, scaling, layering and skipping UV coordinates.
This shader is extremely useful whenever you need to quickly apply texture in a randomly scattered fashion, like autumn leaves on the ground, rocks and pebbles in a landscape scenery or beat-up areas on an otherwise impeccable surface.
Usage
Using ReptileScatter is very simple: Hook the node up to a texture and you’re good to go! You can set how many times the texture should be scattered across the surface area, whether it should be rotated or scaled and whether you’d like to use an alpha channel for a stencil-like effect.
ReptileScatter works particularly well in combination with minLayers for extra effect.