ReptileScatter

Rep­tileScat­ter is a 2D tex­ture place­ment node that gen­er­ates vari­a­tion by ran­domly trans­lat­ing, rotat­ing, scal­ing, lay­er­ing and skip­ping UV coor­di­nates.

This shader is extremely use­ful when­ever you need to quickly apply tex­ture in a ran­domly scat­tered fash­ion, like autumn leaves on the ground, rocks and peb­bles in a land­scape scenery or beat-​​up areas on an oth­er­wise impec­ca­ble surface.

Usage

Using Rep­tileScat­ter is very sim­ple: Hook the node up to a tex­ture and you’re good to go! You can set how many times the tex­ture should be scat­tered across the sur­face area, whether it should be rotated or scaled and whether you’d like to use an alpha chan­nel for a stencil-​​like effect.

Rep­tileScat­ter works par­tic­u­larly well in com­bi­na­tion with min­Lay­ers for extra effect.