Ever since Adobe announced their new photo management software Lightroom, I’ve been looking forward to playing with it. Now I’m by no means a professional photographer, but I do enjoy taking photos here and there and especially editing them afterwards. For cataloging I’ve used Google’s free Picasa until now — Picasa is also what I use to manage my gargantuan texture library and I’ll be trying Lightroom from the same angle as well.
So here’s a mini-review of Lightroom from the perspective of a CG Artist.
The first thing I noticed after installing and launching the software is that it sports a pretty slick new look — which, unfortunately, and not unlike Adobe’s other offerings of late (CS2 suite, I’m looking at you), feels extremely sluggish to use and lags quite a bit. The software takes several seconds to react to any user input, even the silliest things like selecting images or opening menus lag noticeably and come with an insane amount of HD rattling. Odd. For some reason, scrolling panels using the mouse wheel doesn’t work either. The software is marked as beta, so I’ll give them the benefit of doubt, hoping they might fix these issues before final release.
On to testing the features: Lightroom is split into 4 modules: Library, Develop, Slideshow and Print. Of these, only the Library and Develop are important to me, so I’m leaving the others out of this review.
My first step then was to import my library of around 5000 photos and just as many textures in Lightroom’s library. The import procedure is painless and quick, even letting you use the main interface in the meantime to follow the progress made.
After a few minutes of processing, the disk finally stopped rattling and it was safe to assume the software had completed importing my images. It turned out that Lightroom choked midway on some extra large textures, but then continued processing without user intervention.

The left pane on the screen had now filled with my albums containing photos and textures. Selecting an album brings forward a thumbnail view in the main part of the screen as well as a “Film strip” view of the same images in the bottom area. Viewing and selecting images is straightforward and adding them to a “Quick Collection” for later use is very intuitive — unlike Picasa, Lightroom can also remember selections of images from multiple albums, which makes the feature much more intuitive.
A feature I use often is tagging textures with keywords, so that I must only enter “Pebble Stones from Gobi desert” when looking for that specific type of texture to have the selection narrowed down to all textures previously tagged with that keyword. Tagging multiple images is simple enough, as is finding the tagged images either through the Search feature or the virtual albums that are automatically created for each keyword — very nice!
Viewing the images can be done either one by one or in a “Compare” mode where selected images a aligned in a grid on screen to facilitate the selection of the best. This too strikes me as very useful.
Now it’s time to test the image editing features by switching to the Develop module. The right side of this screen features a vast array of commands to adjust color, lens and camera calibration via a plethora of sliders and buttons.
The Before/After view is immensely useful and very clever: The original image is displayed next to the adjusted one, so the user always knows exactly what he’s doing and can fine-tune any adjustments.
This is clearly more than Picasa’s simple presets and the clumsy “I’m feeling lucky” button have to offer and the amount of control you get is very satisfying. Less satisfying is the noticeable lag when moving the sliders around: Any changes made take a while to process, the end of which is made known by the disappearing of the “Working” notice atop of the photograph.
One might argue that my PC is not the newest, but then again any changes made to the very same images in Picasa or Photoshop 7 appear instantaneously, so my age-ridden computer is not the only one to blame here.

While all of these adjustments work very well and the quality leaves nothing to be desired, my biggest gripe with the Develop module is that there is no control over the area of the adjustments made. Where in Photoshop you could use masks or selections to specify areas to filter, in Lightroom it’s all or nothing.
In most cases if you’re doing advanced editing you’ll be doing it in Photoshop anyway, so I’m not quite sure why Adobe chose to offer all of these adjustment commands if there’s no way to control them properly.
All in all I think Adobe is on the right track. If they can somehow get the interface responsiveness up to par with their older software or even Picasa, Lightroom will probably become my photo/texture manager of choice. That is, if the price is right — you can’t beat free, after all.
For now, I’m sticking with Picasa, though.