PhysicalShaders is my collection of shaders designed to produce photorealistic results based on research of the physical properties of surface materials and camera optics.
The shaders are fine-tuned to complement each other and offer best results when used in combination. For example, using the PhysicalCamera with a PhysicalLight will by default produce physically correct lighting comparable to the output of a 100W light bulb photographed at ISO 100, f8, 1⁄100.
All shaders expect the scene to be modeled to scale for accurate results.