October 3 2006
The cinematic for Paraworld I’ve been working on at Pendulum is finally complete and ready for viewing.
There’s also a lot of background info for those of you who are interested in that sort of stuff featured on CGSociety:
And apparently, our trailer won 1st prize for best Cut-Scene/Cinematics at the German Game Developer Awards!
September 19 2006
Another cinematic I worked on at Pendulum is done. The focus in Marc Antony is mostly on the facial animation, which was done using a really cool motion capture tool developed in-house and produced in cooperation with House of Moves.
I only did minor shading and lighting on this one, as I was stuck in Germany waiting for my visa during most of the production. Once I arrived here, there wasn’t much left for me to do… well, at least I got to watch the World Cup!
July 12 2006
The trailer I mentioned earlier has finally been released for public viewing by KAOS studios and Pendulum.
I present you… Frontlines: Fuel of War.
For this short clip I worked on the shading and lighting for just about every shot and also helped out in the texturing department.
June 3 2006
Again, it’s been a long time since my last update!
Most of it was spent in San Diego, where I interned as a Shader/Lighter/Renderer for Pendulum. It was very cool over there and I sure learned a lot — and the results are pretty stunning as well, though unfortunately I can’t present them yet.
Yesterday I released my newest plug-in for After Effects, Reality. This one was a lot more work than last time, mainly because it is a whole set of plug-ins opposed to only one in Normality.
Reality deals with advanced lighting effects that are normally impossible to achieve in AE:
– specular highlights
– image based illumination (IBI)
– bump/normal mapping
– reflections
– refractions
These are especially useful as they work in near real-time, so there’s no more need to wait for Maya/MentalRay/RenderMan/etc. to finally finish rendering.
I also have a new short film in mind and have a pretty good idea of how I’ll incorporate Normality and Reality into my workflow. Nothing’s been decided story-wise, but it sure looks like there be pirates afoot…