Paraworld is done

The cin­e­matic for Para­world I’ve been work­ing on at Pen­du­lum is finally com­plete and ready for viewing.

There’s also a lot of back­ground info for those of you who are inter­ested in that sort of stuff fea­tured on CGSociety:

And appar­ently, our trailer won 1st prize for best Cut-​​Scene/​Cinematics at the Ger­man Game Devel­oper Awards!

Marc Antony

Another cin­e­matic I worked on at Pen­du­lum is done. The focus in Marc Antony is mostly on the facial ani­ma­tion, which was done using a really cool motion cap­ture tool devel­oped in-​​house and pro­duced in coop­er­a­tion with House of Moves.

I only did minor shad­ing and light­ing on this one, as I was stuck in Ger­many wait­ing for my visa dur­ing most of the pro­duc­tion. Once I arrived here, there wasn’t much left for me to do… well, at least I got to watch the World Cup!

Frontlines: Fuel of War

The trailer I men­tioned ear­lier has finally been released for pub­lic view­ing by KAOS stu­dios and Pen­du­lum.
I present you… Front­lines: Fuel of War.

For this short clip I worked on the shad­ing and light­ing for just about every shot and also helped out in the tex­tur­ing department.

Life, Reality, and everything...

Again, it’s been a long time since my last update!

Most of it was spent in San Diego, where I interned as a Shader/​Lighter/​Renderer for Pen­du­lum. It was very cool over there and I sure learned a lot — and the results are pretty stun­ning as well, though unfor­tu­nately I can’t present them yet.

Yes­ter­day I released my newest plug-​​in for After Effects, Real­ity. This one was a lot more work than last time, mainly because it is a whole set of plug-​​ins opposed to only one in Nor­mal­ity.
Real­ity deals with advanced light­ing effects that are nor­mally impos­si­ble to achieve in AE:
 – spec­u­lar high­lights
 – image based illu­mi­na­tion (IBI)
 – bump/​normal map­ping
 – reflec­tions
 – refrac­tions
These are espe­cially use­ful as they work in near real-​​time, so there’s no more need to wait for Maya/​MentalRay/​RenderMan/​etc. to finally fin­ish rendering.

I also have a new short film in mind and have a pretty good idea of how I’ll incor­po­rate Nor­mal­ity and Real­ity into my work­flow. Nothing’s been decided story-​​wise, but it sure looks like there be pirates afoot…