October 9 2005
On Thursday it was my turn to give a presentation on my 2.5 NPR renderer Panda infront of the board of examiners at my university. Apparently they enjoyed my speech as well as the slideshow and rendered samples I had prepared, gaining me the best possible grade! Quite a relief I must say. So that means I’m finally done with university and need to find my way into the CG industry.
But first I’ll be off to China for a few weeks, so there might be a lack of updates to this site. It’s my first travel abroad in years and I do hope to enjoy the time! Other than that, I’ll also be on the lookout for job opportunities, you never know who you’ll meet at the airport…
My new demo reel still needs a little work, but I hope to post it online together with some samples from my renderer before hopping on the plane next week.
September 26 2005
Well, it’s been a long time without updates! But I wasn’t idle all this time; for one, it’s just another week until I’ll finally receive my diploma in Media Design. My dessertation on nonphotorealistic rendering was handed in two weeks ago, which left me a little time to update Minning.de’s design and content.
This is a rather large leap in terms of design and functionality and I hope that everything works fine now. Some areas are still a little rough, but that’ll be fixed soon… I just wanted to get the update out before anything gets in the way again.
The whole site is based on a highly customized version of WordPress, unlike my previous site, which incorporated Wordpress only in the Production Log. I’m not some kind of XHTML/CSS-zealot and, quite frankly, I couldn’t care less if my code validates or if everything is done the “right” way. For me all that counts is that it just works. So the site’s been tested up and down in various browsers, but bear with me if I missed a bug or two along the way — should you encouter anything weird on your visit, please let me know!
As mentioned above, my dessertation on nonphotorealistic rendering is completed. If all goes well I’ll post some samples of what my renderer Panda is capable of. Let me just say that Panda is suited for a variety of different styles and the resulting look is very painterly.
So now that I’m more or less finished with my studies, I’m looking for a job in the CG industry. Contact me if you’re interested!
April 6 2005
First of all: Yes, I’m still alive!
Over the past couple of weeks there’ve been quite a few changes, many of which have kept me from posting updates on my Production Log.
- Let me begin by pointing out the obvious: minning.de has had a complete makeover. The new style looks fresher and more original than the last design. Some pages aren’t 100% done yet, but that shouldn’t stop me from switching the layout now. The missing content and pages will be gradually updated in the coming days/weeks.
- A more unfortunate update: I’ll be working less on Sleeping Dragon in the foreseeable future: The stroke-renderer I’m developing will be the topic of my upcoming student thesis. Meaning that certain scenes must be completed soon, mostly to show off the pretty images it produces. Other than that, I’m too occupied with other work at the moment, because…
- … I need to produce another short film! Uni is giving us 8 weeks to create a film based on the terribly interesting theme of “waiting”. Unfortunately there’s no way I could bend Sleeping Dragon to somehow be relevant to this theme, and 8 weeks aren’t enough time anyway. Now I have another cute story layed out and will post updates here, just like I’ve done for Sleeping Dragon.
March 8 2005
From the very beginning it was my intention to mimic the style of Disney’s classics in Sleeping Dragon. It’s a style I absolutely adore and it suits the film’s story well. The whole screenplay is tailored towards this concept.
But… I’ve had time to think. And I’ve been working on some software for my upcoming student thesis, which makes me want to reconsider the whole look of the film.
Of course I’m not going to throw everything I’ve done so far overboard, but this software produces very interesting effects, to say the least. The style is unlike anything I’ve seen so far, and yet it’s still familiar enough to be integrated with what I already have.
I feel I’m really on to something with this technology! If I get the render times down to an acceptable level there’s nothing to stop me from taking this project in a whole different direction! It would be so great to have Sleeping Dragon stand out with a style of its own…
We shall see. Over the next two or three weeks I have time to work on the software, during which it will hopefully get into a usable state. By then, if it still seems so magnificent and ground-breaking as it does after my limited testing, I’ll post an update.
Hopefully with some screens of what you can expect…