ToonOutline

Too­nOut­line deals with trac­ing clean con­tour out­lines around objects, seams and creases to sim­u­late a car­toon or manga look.

ToonOutline

This set of mate­r­ial and lens shaders ren­ders high qual­ity cel style out­lines and offers more flex­i­bil­ity than native con­tour solu­tions while being more straight­for­ward to use in daily production.

Usage

In com­bi­na­tion with the Toon­Shader it is pos­si­ble to pro­duce 3D car­toon ani­ma­tion that inte­grates well with tra­di­tional 2D environments.

Toon shading techniques

While still toy­ing around with dif­fer­ent story ideas, I’ve spent some time on improv­ing my toon/​cel shad­ing tech­niques. At first they may look awfully clumsy and com­pli­cated because it’s a rather sim­ple thing to get a toon shaded image from just about any 3D ren­derer, nowa­days. Even pretty “ink” out­lines are no longer the prob­lem they used to be.

Yet the tech­nique I’m devel­op­ing gives the artist (in this case me!) a lot more con­trol over the look and, best of all, even major changes can eas­ily be applied long after the 3D render-​​farm has gone to sleep. Being able to setup things like color, con­trast, line thick­ness and even light­ing in post can be a huge advan­tage when you think of the alter­na­tive: Time con­sum­ing re-​​rendering!
Read more »