March 12 2009
ToonOutline deals with tracing clean contour outlines around objects, seams and creases to simulate a cartoon or manga look.
This set of material and lens shaders renders high quality
cel style outlines and offers more flexibility than native contour solutions while being more straightforward to use in daily production.
Usage
In combination with the ToonShader it is possible to produce 3D cartoon animation that integrates well with traditional 2D environments.
October 20 2004
While still toying around with different story ideas, I’ve spent some time on improving my toon/cel shading techniques. At first they may look awfully clumsy and complicated because it’s a rather simple thing to get a toon shaded image from just about any 3D renderer, nowadays. Even pretty “ink” outlines are no longer the problem they used to be.
Yet the technique I’m developing gives the artist (in this case me!) a lot more control over the look and, best of all, even major changes can easily be applied long after the 3D render-farm has gone to sleep. Being able to setup things like color, contrast, line thickness and even lighting in post can be a huge advantage when you think of the alternative: Time consuming re-rendering!
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