minShaders is a collection of shaders I developed to facilitate my work as a shading and lighting artist. Some of these shaders reach as far back as 2003 but remain useful even today.
The shaders range from simple utility nodes to one-off tools for unique problems and convenient helpers in everyday production situations. My more complex all-round solutions for toon shading, randomization and physically correct shading have been divided into separate collections for clarity.
Please note that unless there is an obvious download link, the shaders are not publicly available.
The minShaders library currently consists of the following shaders: