May 5 2009
PhysicalShaders is my collection of shaders designed to produce photorealistic results based on research of the physical properties of surface materials and camera optics.
The shaders are fine-tuned to complement each other and offer best results when used in combination. For example, using the PhysicalCamera with a PhysicalLight will by default produce physically correct lighting comparable to the output of a 100W light bulb photographed at ISO 100, f8, 1⁄100.
All shaders expect the scene to be modeled to scale for accurate results.
May 2 2009
minShaders is a collection of shaders I developed to facilitate my work as a shading and lighting artist. Some of these shaders reach as far back as 2003 but remain useful even today.
The shaders range from simple utility nodes to one-off tools for unique problems and convenient helpers in everyday production situations. My more complex all-round solutions for toon shading, randomization and physically correct shading have been divided into separate collections for clarity.
Please note that unless there is an obvious download link, the shaders are not publicly available.
The minShaders library currently consists of the following shaders: