minLight

This flex­i­ble light shader allows the user to con­trol a light’s color and falloff via gra­di­ent con­trols.
Unlike real­is­tic light shaders, min­Light is designed to give the user full con­trol over the color and falloff of a light source by pro­vid­ing ramp con­trols.

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A color gra­di­ent con­trols the light’s falloff, so you could have a light that is white near the source and fades to blue as the dis­tance increases. This can be very use­ful when design­ing a spe­cific look for a scene, even though it is not nec­es­sar­ily a pho­to­re­al­is­tic effect.

min­Light also allows you to con­trol the shadow color with a ramp that works inde­pen­dently of the light’s color ramp.

Usage

Sim­ply plug min­Light into your shader’s light slot, choose a pleas­ing com­bi­na­tion of col­ors and hit render!

PhysicalLight

This advanced light shader is designed to be phys­i­cally accu­rate in its base con­fig­u­ra­tion but can be eas­ily mod­i­fied for artis­tic effect.

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Phys­i­cal­Light is meant to work with Phys­i­cal­Cam­era — sim­ply set the lens shader to a real­is­tic pho­to­graphic expo­sure and your Phys­i­cal­Lights will ren­der as you would expect real­is­tic lights within the scale of your scene.

Unlike most light shaders in biased ren­der­ing engines, Phys­i­cal­Light does not take arbi­trary input val­ues: Instead, you can enter (or choose from a use­ful range of pre­sets) your light’s color tem­per­a­ture and lumi­nance in watts, which actu­ally cor­re­lates to real world val­ues. The shader sup­ports area lights, soft shad­ows and IES pro­files for even more real­is­tic effects.

Phys­i­cal­Light was mod­eled after Maxwell’s light model to ensure the utmost phys­i­cal accu­racy while at the same time pro­vid­ing quick ren­der times.

Usage

Phys­i­cal­Light can be used to real­is­ti­cally sim­u­late arti­fi­cial light sources such as elec­tric bulbs, can­dle flames and flu­o­res­cent tubes.