minWetness deals with the simulation of wet materials. This versatile shader can create wet areas on absorptive materials or add small refractive droplets of water.
Usage
Use minWetness to automatically create spills, puddles, droplets, or wet areas on a model. The base material automatically darkens in wet areas depending on its absorptive strength. The shader allows full control of the liquid material including reflections, refractions and surface thickness.
This shader is ideal to simulate wet areas on any surface. Realistic puddles on a street, water droplets from condensation, spills of blood…

