minWetness

min­Wet­ness deals with the sim­u­la­tion of wet mate­ri­als. This ver­sa­tile shader can cre­ate wet areas on absorp­tive mate­ri­als or add small refrac­tive droplets of water.

minWetnessminWetness

Usage

Use min­Wet­ness to auto­mat­i­cally cre­ate spills, pud­dles, droplets, or wet areas on a model. The base mate­r­ial auto­mat­i­cally dark­ens in wet areas depend­ing on its absorp­tive strength. The shader allows full con­trol of the liq­uid mate­r­ial includ­ing reflec­tions, refrac­tions and sur­face thickness.

This shader is ideal to sim­u­late wet areas on any sur­face. Real­is­tic pud­dles on a street, water droplets from con­den­sa­tion, spills of blood…