Atlas 0.3

I’ve added proper color-​​space con­ver­sion to Atlas, so you shouldn’t be get­ting any more over-​​saturated results.

The one remain­ing bug I’ve come across is the bro­ken Rein­hard ’05 map­ping — please let me know if you find any­thing else bro­ken or behav­ing unexpected!

Down­load the newest ver­sion of Atlas.

Atlas 0.2

Well, that was quick! Thanks to user feed­back I was able to fix two nasty lit­tle bugs in the orig­i­nal release of Atlas right away.

Grab the lat­est ver­sion!

Atlas 0.1 is out

As pre­vi­ously announced, here’s the first release of my new tone map­ping plug-​​in for After Effects, Atlas.
The release is buggy and prob­a­bly not fit for pro­duc­tion, but it’s open-​​source so I hope to get some help to bring it up to speed! Atlas is released under the free GPL license.

This release is Win­dows only for now… how­ever, the full source code is included, which means that any­one with more time on their hands than me can feel free to com­pile a Mac ver­sion. I didn’t try it myself, but there’s no rea­son why it shouldn’t run on Mac OS X.

To com­pile the code you will need to down­load and link with the After Effects SDK. For legal rea­sons I unfor­tu­nately can­not dis­trib­ute these files with Atlas. The required pfstmo libraries are included with the down­load, however.

The code is not yet well doc­u­mented, but the plug-​​in itself is just about as sim­ple as it gets, so you should find your way around eas­ily if you’re famil­iar with the SDK.

Hints on usage

If you’re not famil­iar with the con­cept of tone map­ping, Wikipedia has a good intro­duc­tion that should give you an idea of the use and func­tion­al­ity of this ver­sa­tile tech­nique.
Please note that for obvi­ous rea­sons the effect is most use­ful in 32-​​bit color mode with 32-​​bit source images. It will work in lower modes but the result­ing effect might not be what you expect.

Please go ahead and down­load Atlas and then let me know in the com­ments if you come across any bugs or have other suggestions!

minMatcap Update

Based on users’ requests I have added some new fea­tures to my free min­Mat­cap shader.

The lat­est ver­sion fea­tures sup­port for bump map­ping and lets the user choose between camera-​​space, object-​​space and world-​​space shad­ing. It is also pos­si­ble to off­set the tex­tur­ing and con­trol  the shad­ing of back­sided faces.

You can also use min­Mat­cap as light shader. This may be use­ful to get a lit­tle ambiance into a scene.

Announcing Normality 3

After two long years of inter­nal use and con­tin­ued devel­op­ment I’m finally mak­ing a new ver­sion of my pop­u­lar Nor­mal­ity soft­ware pub­licly available.

Nor­mal­ity is a free plug-​​in for Adobe After Effects that uses nor­mal passes to accom­plish var­i­ous light­ing effects such as dif­fuse and spec­u­lar light­ing, toon shad­ing, reflec­tions and refrac­tions and more in real-​​time directly in After Effects.

In the mean­time the soft­ware has matured while being in con­stant devel­op­ment and see­ing heavy use over at Stu­dio Lam­pion and a cou­ple of other pro­duc­tion houses, but I’ve been hold­ing back on the pub­lic release for var­i­ous reasons.

Mac OS X Support

And now, thanks to kind and gen­er­ous dona­tions from Christo­pher Wiedswang and James Red­mond, there’s finally a ver­sion for Mac OS X as well as Windows!

What’s New

Nor­mal­ity 3 inte­grates all pre­vi­ously sep­a­rate effects into a sin­gle plug-​​in to reduce clut­ter and the over­head of run­ning sev­eral instances of the soft­ware at the same time.

Then there’s the new Nor­mal­ity 3 User Guide which should get you started with the in’s and out’s of the soft­ware and its numer­ous func­tions.
Other new fea­tures include full floating-​​point (32-​​bit) sup­port, toon shad­ing, rim light­ing and sup­port for depth passes besides the oblig­a­tory nor­mal pass.

Please head over to down­load the free Nor­mal­ity 3 and let me know how it’s work­ing for you.

Normality

Nor­mal­ity is a pow­er­ful plug-​​in that allows motion graph­ics artists to light 3D objects and scenes directly within the famil­iar Adobe After Effects envi­ron­ment through the use of nor­mal passes and advanced relight­ing tech­niques.

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The soft­ware is pro­duc­tion proven and has been used on sev­eral high-​​end projects, includ­ing the Para­world and Front­lines: Fuel of War trail­ers by Pen­du­lum and A Night at the Cathe­dral by Stu­dio Lampion.

The shad­ing qual­ity dur­ing pre­views is as high as your final ren­der — while still being able to light sin­gle objects or even whole scenes in near real-​​time. Nor­mal­ity requires a ren­dered nor­mal pass from your 3D pro­gram of choice — these are very quick to ren­der and easy to apply to your objects or scenes.

You may also use my free plug-​​in Gen­er­a­tor to cre­ate nor­mal maps from text or shape lay­ers directly within After Effects with­out the need for an exter­nal renderer.

Fea­tures

Nor­mal­ity includes a num­ber of shaders and tools as you might know them from your 3D renderer.

Built-​​in Shad­ing Functions Fea­tures
Dif­fuse Shad­ing (Lambert)Real-​​time preview
Spec­u­lar Highlights8-​​bit, 16-​​bit, 32-​​bit (Float) mode
Inci­dence ShadingUnlim­ited 3D light sources
Rim-​​lightingIntu­itively posi­tion lights in 3D-​​space
Toon-​​ShadingRuns on Win­dows and Mac OS X
Reflec­tionsFree tuto­ri­als and user guide
Refrac­tions 
Bump/​Normal maps 

Get­ting started

First you’ll need to ren­der out a nor­mal pass from your 3D appli­ca­tion — please refer to its man­ual for more infor­ma­tion. From then on it’s all smooth sail­ing:
Apply Nor­mal­ity to your imported nor­mal pass layer in After Effects, add a light source to your com­po­si­tion and voilà — instant shad­ing!
You can con­trol the light’s posi­tion­ing, color and inten­sity using AE’s built-​​in light sources and tune the look with Normality’s com­pre­hen­sive shad­ing parameters.

Sup­port Options

Please leave a com­ment below if you have a prob­lem that’s isn’t cov­ered in the FAQ or user guide.

Sorry, I do not offer free per­sonal sup­port via Email.

License

You may use Nor­mal­ity in com­mer­cial and non-​​commercial projects under the con­di­tion that I am named in the credits.

Down­load

Down­load
Nor­mal­ity for After Effects is a free down­load for Microsoft Win­dows and Mac OS X (Intel only).

Dona­tions

Nor­mal­ity has been down­loaded [download#7#hits] times and 31 gen­er­ous users have donated to say thanks and to sup­port con­tin­ued devel­op­ment of the soft­ware.

While I am grate­ful for every dona­tion, that still means less than 0.1% of all down­load­ers have con­tributed.

Please chip in if you want devel­op­ment to con­tinue and bugs to be fixed. I will be more likely to release cool stuff in the future if I see that my work is appreciated.

Com­pat­i­bil­ity

Nor­mal­ity is designed to work with After Effects CS3 and up on Microsoft Win­dows and on Mac OS X (Intel only).