Frontpage Part Deux is no more...

Phew, that was close… with two CGTalk front­pages with my Demo Reel this month plus the free release of my After Effects plu­g­ins, my band­width was run­ning pretty close to its limit. I don’t think it would have got­ten through another day with­out pass­ing the limit, mean­ing I’d have to actu­ally pay for the priv­i­lege of hav­ing vis­i­tors down­load my reel!

So in a way, it’s a good thing they real­ized it shouldn’t be plugged twice and took it off a few min­utes ago… then again, I don’t know how often one piece of work gets plugged twice on CGTalk, so I’m quite happy anyway!

Frontpage on CGTalk

again?

Looks like some­body is try­ing to kill my band­width! Any­way, I’m sure not going to complain!

Holy Cow ^_^

So today I made front­page on CGTalk with my Demo Reel! I was pretty amazed com­ing into the office hav­ing every­one con­grat­u­late me, mainly because my col­league Reed Casey had just had his reel plugged and I didn’t think they’d do it again for me, show­ing off lots of the same work that he already had on his.

Any­way, I’m pretty thrilled to say the least:

Frontpage!

Paraworld is done

The cin­e­matic for Para­world I’ve been work­ing on at Pen­du­lum is finally com­plete and ready for viewing.

There’s also a lot of back­ground info for those of you who are inter­ested in that sort of stuff fea­tured on CGSociety:

And appar­ently, our trailer won 1st prize for best Cut-​​Scene/​Cinematics at the Ger­man Game Devel­oper Awards!

Free character rigging tools

Ok, so I’ll admit it: I’m not a very good char­ac­ter rig­ger. Sure, I know the basics, but the process of set­ting up a char­ac­ter for ani­ma­tion just isn’t one of the things I enjoy doing… too much trial and error for my taste.
Set­ting up Bagel 2 wasn’t much of a chal­lenge and so I got away with a sim­ple sys­tem so clumsy it would prob­a­bly bring tears to the eyes of an expe­ri­enced rig­ger… and set­ting up a dragon is a whole dif­fer­ent beast altogether!

But since my main char­ac­ter model, the dragon Tatsu, is almost fin­ished, I was look­ing for (prefer­ably free!) tools to assist me in rig­ging the lit­tle guy. My quest on CGTalk and High­End 3D yielded results fairly quickly — here’s what I’ve been able to dig up, so far:

  • Crea­ture Tools
    Crea­ture Tools is a free tool new to me, but nonethe­less very inter­est­ing. The intu­itive ani­ma­tion sys­tem and some of the other bonus fea­tures look useful!
  • Final­Rig
    This one I’ve had the plea­sure of using before, and I remem­ber hav­ing a lot of fun play­ing with the “stretchy IK” fea­tures, allow­ing for a very toony style of ani­ma­tion. Seems tech­ni­cally mature and quite sta­ble. A bonus is the out-​​of-​​the-​​box sup­port for a tail (and wings), which could save me a lot of time. Plus, it’s free!
  • ani­Man
    Here’s another free rig­ging tool, but unfor­tu­nately the producer’s site hasn’t been acces­si­ble for what seems like for­ever. The sys­tem itself feels solid enough and the feature-​​set is impressive!
  • Char­ac­ter Stu­dio for Maya
    This one looks like a Chi­nese hack to bring 3ds max Char­ac­ter Stu­dio–like fea­tures to Maya. Appar­ently there’s no offi­cial home­page or any­thing of the sort and the whole thing feels a bit flaky… I’m stay­ing away from this one!
  • The Setup Machine
    The Setup Machine is the first non-​​free solu­tion I tried. Its fea­tures include builtin sup­port for quadrupeds, cen­taurs (!) and ten­ta­cles… noth­ing I’d par­tic­u­larly require. Still, sup­port for long necks and tails could come in handy. The boxy char­ac­ter con­trols were a bit lack­ing, in my opinion.
  • AdvancedSkele­ton
    Ani­ma­tion Stu­dios of Syd­ney, Aus­tralia, offer a trial ver­sion of their rel­a­tively expen­sive rig­ging solu­tion, AdvancedSkele­ton. Play­ing with the eval­u­a­tion ver­sion, I must say that of all the sys­tems I tested, this is the one I liked least. It sports a vast feature-​​set, but over­all it actu­ally felt less sophis­ti­cated than some of the free alternatives.

Then of course there are inde­pen­dent prod­ucts such as Motion­builder or messiah:animate, which are both out of the ques­tion at the moment due to their pric­ing.
So right now I’m lean­ing towards Final­Rig 1.2, mainly because of the inte­grated tail and also because I’ve used it in the past and am hence famil­iar with some of its quirks and their workarounds.

Should you have any other sug­ges­tions, I’d be happy to hear them!

Watercolor 1 - Me 0

A lit­tle update on my recent post con­cern­ing dig­i­tal water­color: Accord­ing to a fel­low poster on CGTalk whose opin­ion I highly value, even the lat­est ver­sion of Corel Painter doesn’t do water­col­ors very well at all, con­firm­ing my sus­pi­cions.
Another poster sug­gested try­ing the Japan­ese soft­ware Win­shodo… alas, the devel­oper doesn’t offer a demo ver­sion and I don’t feel like wast­ing money on a soft­ware of ques­tion­able value. If any­one read­ing this has any expe­ri­ence what­so­ever with Win­shodo, I’d be happy if you’d drop me a line!

In the mean­time I’ve found ways to sim­u­late just about all water­color effects dig­i­tally in Painter, the prob­lem being that my workarounds are hor­ri­bly awk­ward and cum­ber­some to pro­duce. Bet­ter than noth­ing at all.