January 29 2007
Phew, that was close… with two CGTalk frontpages with my Demo Reel this month plus the free release of my After Effects plugins, my bandwidth was running pretty close to its limit. I don’t think it would have gotten through another day without passing the limit, meaning I’d have to actually pay for the privilege of having visitors download my reel!
So in a way, it’s a good thing they realized it shouldn’t be plugged twice and took it off a few minutes ago… then again, I don’t know how often one piece of work gets plugged twice on CGTalk, so I’m quite happy anyway!
January 28 2007
… again?
Looks like somebody is trying to kill my bandwidth! Anyway, I’m sure not going to complain!
January 11 2007
So today I made frontpage on CGTalk with my Demo Reel! I was pretty amazed coming into the office having everyone congratulate me, mainly because my colleague Reed Casey had just had his reel plugged and I didn’t think they’d do it again for me, showing off lots of the same work that he already had on his.
Anyway, I’m pretty thrilled to say the least:

October 3 2006
The cinematic for Paraworld I’ve been working on at Pendulum is finally complete and ready for viewing.
There’s also a lot of background info for those of you who are interested in that sort of stuff featured on CGSociety:
And apparently, our trailer won 1st prize for best Cut-Scene/Cinematics at the German Game Developer Awards!
November 26 2004
Ok, so I’ll admit it: I’m not a very good character rigger. Sure, I know the basics, but the process of setting up a character for animation just isn’t one of the things I enjoy doing… too much trial and error for my taste.
Setting up Bagel 2 wasn’t much of a challenge and so I got away with a simple system so clumsy it would probably bring tears to the eyes of an experienced rigger… and setting up a dragon is a whole different beast altogether!
But since my main character model, the dragon Tatsu, is almost finished, I was looking for (preferably free!) tools to assist me in rigging the little guy. My quest on CGTalk and HighEnd 3D yielded results fairly quickly — here’s what I’ve been able to dig up, so far:
- Creature Tools
Creature Tools is a free tool new to me, but nonetheless very interesting. The intuitive animation system and some of the other bonus features look useful! - FinalRig
This one I’ve had the pleasure of using before, and I remember having a lot of fun playing with the “stretchy IK” features, allowing for a very toony style of animation. Seems technically mature and quite stable. A bonus is the out-of-the-box support for a tail (and wings), which could save me a lot of time. Plus, it’s free! - aniMan
Here’s another free rigging tool, but unfortunately the producer’s site hasn’t been accessible for what seems like forever. The system itself feels solid enough and the feature-set is impressive! - Character Studio for Maya
This one looks like a Chinese hack to bring 3ds max Character Studio–like features to Maya. Apparently there’s no official homepage or anything of the sort and the whole thing feels a bit flaky… I’m staying away from this one! - The Setup Machine
The Setup Machine is the first non-free solution I tried. Its features include builtin support for quadrupeds, centaurs (!) and tentacles… nothing I’d particularly require. Still, support for long necks and tails could come in handy. The boxy character controls were a bit lacking, in my opinion. - AdvancedSkeleton
Animation Studios of Sydney, Australia, offer a trial version of their relatively expensive rigging solution, AdvancedSkeleton. Playing with the evaluation version, I must say that of all the systems I tested, this is the one I liked least. It sports a vast feature-set, but overall it actually felt less sophisticated than some of the free alternatives.
Then of course there are independent products such as Motionbuilder or messiah:animate, which are both out of the question at the moment due to their pricing.
So right now I’m leaning towards FinalRig 1.2, mainly because of the integrated tail and also because I’ve used it in the past and am hence familiar with some of its quirks and their workarounds.
Should you have any other suggestions, I’d be happy to hear them!
November 13 2004
A little update on my recent post concerning digital watercolor: According to a fellow poster on CGTalk whose opinion I highly value, even the latest version of Corel Painter doesn’t do watercolors very well at all, confirming my suspicions.
Another poster suggested trying the Japanese software Winshodo… alas, the developer doesn’t offer a demo version and I don’t feel like wasting money on a software of questionable value. If anyone reading this has any experience whatsoever with Winshodo, I’d be happy if you’d drop me a line!
In the meantime I’ve found ways to simulate just about all watercolor effects digitally in Painter, the problem being that my workarounds are horribly awkward and cumbersome to produce. Better than nothing at all.