Demo Reel 2009 is online

My 2009 demo reel is up! Fea­tur­ing some of my lat­est work and also all time favorites.

The sec­ond half of the video shows how to use Celu­light and Nor­mal­ity to shade a 2D cel, which would be one hell of a task to do by hand but is peanuts for this pow­er­ful duo.

View Demo Reel Online

Introducing Studio Lampion

At long last, I’ve found some time to post on my per­sonal web­site again. Celu­light and Flood­gate have been final­ized a long time ago, and so has a new ver­sion of Nor­mal­ity, with some amaz­ing new fea­tures and much bet­ter inte­gra­tion of all its var­i­ous effects.
I’ve also made a deci­sion that will dis­ap­point some read­ers and users of my soft­ware: The new ver­sions of my After Effects plug-​​ins will not be released pub­licly. I have a vari­ety of rea­sons for this deci­sion; one being that my pre­vi­ous expe­ri­ences with sell­ing plug-​​ins for After Effects did not amount to any­thing that would have made the chores that go along with it worth­while. At the same time, I put so much work and effort into the soft­ware that not using them would be not only a shame, but also foolish.

How­ever, the main rea­son the plug-​​ins are not avail­able to the pub­lic is that I spent the bet­ter part of this rainy sum­mer prepar­ing for the open­ing of our own ani­ma­tion shop, Stu­dio Lam­pion. I believe that my soft­ware will ben­e­fit our work, pipeline and clients in more ways than one and giv­ing this advan­tage out of our hands can’t be a clever move.

So there it is: I’m finally open­ing my own ani­ma­tion stu­dio! Cer­tainly a dream come true and some­thing I’ve been think­ing of for a very long time.

Stu­dio Lam­pion is an ani­ma­tion stu­dio in the heart of Berlin, Ger­many, founded by my good friend Matthias Koenig and myself. In the long term, we’ll be focus­ing our atten­tion on non-​​photorealistic ani­ma­tion for film and TV, but for starters we’ll be bid­ding on any­thing we feel capa­ble of pro­duc­ing. So if there’s any­thing you need done animation-​​wise… drop me a line!

Celulight Previews

Lots of peo­ple have requested images of Celu­light in action because they’re not quite sure what it does, so I’ve decided to post some ren­ders from the images I use to test the plug-in’s var­i­ous effects and para­me­ters.
Here I’m using some free cli­part for illus­tra­tion pur­poses; please focus on the shad­ing and not so much on the qual­ity of the char­ac­ters themselves!

All images are straight from Celu­light with no post-​​production or cleanup — no other plug-​​ins were involved. The set­tings used to achieve the effects shown are more or less the default for the dif­fer­ent modes with only minor tweaks where necessary.

So here we go! On the left we see the orig­i­nal cel or out­line draw­ing and on the right what it looks like after apply­ing Celulight:

celulight_example2
The first image sim­ply shows the nor­mal map gen­er­ated by Celu­light from the out­lines on the left.

celulight_example4
Here we have a painterly ren­der­ing effect cre­ated by com­bin­ing the Paint Tex­ture and Bump Map features.

celulight_example3
This is a smooth gra­di­ent effect like we often see on Fea­ture Film posters — this type of effect is rarely used in ani­ma­tion because paint­ing the gra­di­ents by hand is pro­hib­i­tively expen­sive, whereas it’s just a sim­ple click of a but­ton with Celulight.

I hope these images help to illus­trate Celulight’s capa­bil­i­ties — of course these are still images, but it works for ani­ma­tions just as well.
If you have any more test ren­ders to add, please post them in the CGTalk thread!

Celulight GUI Update

For this Celu­light update I made a lot of changes to the front-​​end GUI and only minor tweaks to the engine.

celulight_screen1

Changes in this version:

  • Improved ren­der engine: We’re now double-​​buffering the out­put to elim­i­nate half-​​rendered frames.
  • Con­trol inter­ac­tion should feel more responsive.
  • Sim­pli­fied user inter­face: Only con­trols usable in spe­cific modes are made available.
  • Down­load Celu­light Installer

    New Celulight Build

    The lat­est Celu­light Build was just uploaded and con­tains sev­eral fixes:

  • Pre-​​comping should work now. I didn’t have time to test it prop­erly, but I’m con­fi­dent that I found the issue.
  • The num­ber of para­me­ters has been stripped down a bit and assorted in a more log­i­cal manner.
  • The installer pro­gram is back and should now install to the cor­rect directory.
  • Down­load Celu­light Installer

    I won’t have that much time to work on my plug-​​ins this month as I am vis­it­ing my fam­ily in China.

    Another Celulight Update

    Celu­light is pro­gress­ing well, so here comes another pretty large update!

    Changes in build 293:

  • Improved nor­mal map gen­er­a­tor. Thanks to Chris For­rester for his help with the new algorithm!
  • Proper spec­u­lar high­lights — the old ones were just a hack, now it’s accu­rate and realistic.
  • Down­load Celu­light Beta