minBevel

min­Bevel is sim­i­lar in con­cept and func­tion­al­ity to men­tal ray’s mia_​roundcorners shader but takes the idea one step fur­ther. With min­Bevel an artist can choose from sev­eral dif­fer­ent types of bevel to auto­mat­i­cally apply to hard cor­ners and edges at render-​​time.

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Usage

Low poly objects can be given a higher qual­ity appear­ance through these fake bevels.

Per­haps even more use­ful is the abil­ity to apply a sec­ondary bump map that affects only beveled areas, thereby for exam­ple cre­at­ing chis­eled or rough worn edges and cor­ners with­out the need for high-​​poly mod­el­ing or texturing.