minRelief

As the name sug­gests, min­Re­lief is an imple­men­ta­tion of relief map­ping for men­tal ray and Ren­der­Man. This shader sim­u­lates the effects of dis­place­ment map­ping with­out actu­ally affect­ing the model.

minReliefminRelief

In our tests the shad­ing model was about 2-​​3x faster than ren­der­ing true dis­place­ments in high qual­ity set­tings with very lit­tle visual dis­par­ity. More­over, there’s no need to apply sur­face approx­i­ma­tion nodes to your mod­els for this shader to do its work.

Usage

We use min­Re­lief in sit­u­a­tions where dis­place­ment map­ping is overkill but sim­ple bump or nor­mal map­ping doesn’t pro­vide enough depth.