minLenspass

This lens shader offers an extremely sim­ply way of ren­der­ing passes includ­ing nor­mals, UVs, Object ID and Mate­r­ial ID pass.

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Some­times you just want to ren­der out a spe­cific pass with­out re-​​rendering the entire scene or fid­dling with a com­pli­cated shad­ing net­work.
min­LensPass ren­ders out lots of extra infor­ma­tion about your scene that may be use­ful for com­posit­ing pur­poses, includ­ing nor­mals, UVs, Object ID, Mate­r­ial ID, depth, posi­tion, CPU time and alpha.
Many of these passes are par­tic­u­larly use­ful when used in com­bi­na­tion with my After Effects plug-​​in Nor­mal­ity. Or, in the case of visu­al­iz­ing CPU time, they can help you opti­mize your scene.

Usage

min­LensPass is sim­ply applied to your camera’s lens slot. Select your pass and hit ren­der! The shader requires no fur­ther setup — it just works.