This lens shader offers an extremely simply way of rendering passes including normals, UVs, Object ID and Material ID pass.
Sometimes you just want to render out a specific pass without re-rendering the entire scene or fiddling with a complicated shading network.
minLensPass renders out lots of extra information about your scene that may be useful for compositing purposes, including normals, UVs, Object ID, Material ID, depth, position, CPU time and alpha.
Many of these passes are particularly useful when used in combination with my After Effects plug-in Normality. Or, in the case of visualizing CPU time, they can help you optimize your scene.
Usage
minLensPass is simply applied to your camera’s lens slot. Select your pass and hit render! The shader requires no further setup — it just works.




