minGrime

The min­Grime shader is an exten­sion of the min­RAO shader and fea­tures addi­tional meth­ods to eas­ily add grime, dirt, stains and other weath­er­ing effects to 3D mod­els.

minGrime

min­Grime works by sam­pling the sur­face of your object in a spe­cific direc­tion, look­ing for holes and ledges and by detect­ing a surface’s cur­va­ture to mark areas of increased wear by usage and aging.

Usage

With min­Grime a shader artist can use any 2D/​3D noise func­tion or bitmap tex­ture to add dirt, mold or other aging effects for exam­ple to the areas under­neath of bal­conies, win­dows and vents on build­ings, which nat­u­rally attract dirt.
Or one could cre­ate a thick layer of dust on a pile of old objects and let the shader make sure to empha­size areas that nat­u­rally gather the most dust.

While the same effect could be achieved using tex­tures alone, min­Grime does not require prop­erly laid out UV maps and can be applied over entire mod­els or even scenes at once.