The Sleeping Dragon awakens

The pro­duc­tion of my ani­mated short film “Sleep­ing Dragon” has been on hold for quite some time. I always liked the story too much to truly aban­don the project, but I also lacked the time and ded­i­ca­tion to work on another large effort like this in my spare time.

Nonethe­less, I’m happy to announce that Sleep­ing Dragon is back in pro­duc­tion and is pro­gress­ing nicely. The story has had a minor over­haul with some new ele­ments added and oth­ers removed, and the look has been much refined: For this I must thank both Corel and Apple, sim­ply because Corel’s soft­ware Painter is absolutely unus­able on my Mac and Apple for mak­ing it nec­es­sary to run Win­dows in Boot Camp in the first place. With­out these incon­ve­niences, I would never have tried to achieve the look I am aim­ing in good ol’ Pho­to­shop, only to find that it does a much bet­ter job anyway.

So now that I’ve finally set­tled on a look and style, I’ll con­tinue work­ing on the paint­ing, ani­ma­tion and com­posit­ing.
I’ve decided to do as lit­tle as pos­si­ble in 3D. One rea­son is that I’m quite frankly sick of wait­ing for ren­ders to trickle in (I do that at work all day) and I’d rather work in a more pro­duc­tive and inter­ac­tive 2D envi­ron­ment.
The other rea­son is that the style would be much harder to achieve in 3D, with prac­ti­cally no advan­tages to speak of. I’ll just fake the depth in comp.
The char­ac­ters how­ever will remain true 3D mod­els, but I’ll be using my Nor­mal­ity plu­g­ins to shade and light them rather than doing it in 3D.

I’ll be updat­ing the jour­nal with my progress on the film every now and then. Over the past two years I’ve done a lot of research and devel­op­ment with this project in mind, so you can expect to see a tuto­r­ial or tech­nique to pop to up here occa­sion­ally, as well.