Paraworld is done

The cin­e­matic for Para­world I’ve been work­ing on at Pen­du­lum is finally com­plete and ready for viewing.

There’s also a lot of back­ground info for those of you who are inter­ested in that sort of stuff fea­tured on CGSociety:

And appar­ently, our trailer won 1st prize for best Cut-​​Scene/​Cinematics at the Ger­man Game Devel­oper Awards!