New version of Normality

I wasn’t intend­ing to release another update of my Nor­mal­ity plug-​​ins for free… the soft­ware is being used intensely over at Stu­dio Lam­pion, but we’re about 2 ver­sions ahead of what’s pub­licly avail­able.
The lat­est inter­nal build includes cool fea­tures like sub­sur­face scat­ter­ing, image-​​based illu­mi­na­tion, screen­space ambi­ent occlu­sion and the toon-​​shading tech­nol­ogy from Celu­light.
Best of all, rotat­ing and trans­lat­ing lay­ers in 3D now results in accu­rate light­ing, so it’s really pos­si­ble to get away with much more in post than ever before.

But I’m ram­bling… our inter­nal builds of Nor­mal­ity are unfor­tu­nately cur­rently not avail­able to the pub­lic for var­i­ous reasons.

I have how­ever fixed a num­ber of bugs in the pub­lic ver­sion, in par­tic­u­lar the one which broke pre-​​comping — if that kept you from imple­ment­ing the soft­ware in your After Effects work­flow, try the lat­est update to Nor­mal­ity.