Here’s a little treat for everyone looking to play with some new shaders in mental ray tonight.
I had a little spare time and I decided to finally begin releasing some of my minShaders for mental ray. I’ll start out with the minMatcap material that can simulate the look of ZBrush’s Matcap material.
This is without a doubt the most simple shader in my library and as such I guess it doesn’t need much documentation, so it’s a candidate for a quick no-frills release.
Download
Download minMatcap (Windows x86, x64 and Mac OS X, works in Maya and 3ds max)
The great thing about the shader is that it makes it really simple to achieve a specific look which might otherwise require a complex shading and lighting setup. I don’t know how useful this is in everyday production, but for showing off your models it is perfect.
The library comes with a couple of texture samples that should get you started.
It is however a trade-off between flexibility and speed… this shader has no parameters and gathers all it’s data from the texture sample. I have been working on a more advanced version of the shader that offers some more options but for now this is all you’re getting… ;)