minMatcap release

Here’s a lit­tle treat for every­one look­ing to play with some new shaders in men­tal ray tonight.

I had a lit­tle spare time and I decided to finally begin releas­ing some of my min­Shaders for men­tal ray. I’ll start out with the min­Mat­cap mate­r­ial that can sim­u­late the look of ZBrush’s Mat­cap material.

This is with­out a doubt the most sim­ple shader in my library and as such I guess it doesn’t need much doc­u­men­ta­tion, so it’s a can­di­date for a quick no-​​frills release.

Down­load

Down­load min­Mat­cap (Win­dows x86, x64 and Mac OS X, works in Maya and 3ds max)

The great thing about the shader is that it makes it really sim­ple to achieve a spe­cific look which might oth­er­wise require a com­plex shad­ing and light­ing setup. I don’t know how use­ful this is in every­day pro­duc­tion, but for show­ing off your mod­els it is per­fect.
The library comes with a cou­ple of tex­ture sam­ples that should get you started.

It is how­ever a trade-​​off between flex­i­bil­ity and speed… this shader has no para­me­ters and gath­ers all it’s data from the tex­ture sam­ple. I have been work­ing on a more advanced ver­sion of the shader that offers some more options but for now this is all you’re getting… ;)