minLight

This flex­i­ble light shader allows the user to con­trol a light’s color and falloff via gra­di­ent con­trols.
Unlike real­is­tic light shaders, min­Light is designed to give the user full con­trol over the color and falloff of a light source by pro­vid­ing ramp con­trols.

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A color gra­di­ent con­trols the light’s falloff, so you could have a light that is white near the source and fades to blue as the dis­tance increases. This can be very use­ful when design­ing a spe­cific look for a scene, even though it is not nec­es­sar­ily a pho­to­re­al­is­tic effect.

min­Light also allows you to con­trol the shadow color with a ramp that works inde­pen­dently of the light’s color ramp.

Usage

Sim­ply plug min­Light into your shader’s light slot, choose a pleas­ing com­bi­na­tion of col­ors and hit render!