Life, Reality, and everything...

Again, it’s been a long time since my last update!

Most of it was spent in San Diego, where I interned as a Shader/​Lighter/​Renderer for Pen­du­lum. It was very cool over there and I sure learned a lot — and the results are pretty stun­ning as well, though unfor­tu­nately I can’t present them yet.

Yes­ter­day I released my newest plug-​​in for After Effects, Real­ity. This one was a lot more work than last time, mainly because it is a whole set of plug-​​ins opposed to only one in Nor­mal­ity.
Real­ity deals with advanced light­ing effects that are nor­mally impos­si­ble to achieve in AE:
 – spec­u­lar high­lights
 – image based illu­mi­na­tion (IBI)
 – bump/​normal map­ping
 – reflec­tions
 – refrac­tions
These are espe­cially use­ful as they work in near real-​​time, so there’s no more need to wait for Maya/​MentalRay/​RenderMan/​etc. to finally fin­ish rendering.

I also have a new short film in mind and have a pretty good idea of how I’ll incor­po­rate Nor­mal­ity and Real­ity into my work­flow. Nothing’s been decided story-​​wise, but it sure looks like there be pirates afoot…