Fruitbasket

Var­i­ous types of fruit will play a major role in Sleep­ing Dragon, and because they’re easy to model, I started out cre­at­ing a few:


Here’s a peach, a melon and a strange thing that began as a biwa and ended up the bas­tard child of a kiwi and a rot­ten apple. It may be inter­est­ing to know that there are no bitmap tex­tures involved like you’d find in any 3D game — the lines on the melon, the sub­tle peach-​​fuzz and even the shape of the peach are cre­ated using pro­ce­dural tex­tures. If there’s any inter­est, I might cook up a lit­tle tuto­r­ial in the near future.


Another model I’ve done some work on is this cart. It may look pretty nice alto­gether, but it’ll be no good for my film because it’s far too real­is­tic!
I still have a hard time refrain­ing from mak­ing things look too real­is­tic… mod­ern 3D pro­grams tempt you by mak­ing it so easy! Any­way, I must remem­ber that I’m mak­ing a car­toon movie, so things need to look sim­ple and styl­ized. The fruits above are at least a step in the right direction…