The ReptileVariation shader can be used to randomize attributes such as color, hue, saturation, brightness and tint of any other material or object.
ReptileVariation randomizes specified attributes on a per object basis. This is very useful to introduce randomness and variation into a scene without creating hundreds of distinct shaders for each and every small variation.
Usage
Grassy fields, messy bookshelves or rocky landscapes can easily be improved with a little added diversity and randomness from this shader.

