PhysicalSkylight

The look and some effects of the expen­sive Final Gather tech­nique can be sim­u­lated with this light shader. Phys­i­cal­Sky­light uses an HDRI envi­ron­ment map to light the scene and ren­ders fast ambi­ent occlu­sion shad­ows from the direc­tion of the light source.

PhysicalSkylight

To accu­rately sim­u­late a final gather look it is nec­es­sary to pre-​​filter the envi­ron­ment map in an exter­nal pro­gram using a tech­nique called spher­i­cal har­mon­ics.

Unlike true final gather, this tech­nique does not intro­duce unwanted flicker in ani­ma­tion sequences, but it also does not han­dle sec­ondary bounces.

Usage

This light shader is best suited for out­door envi­ron­ments such as over­cast day­light on a cloudy day. It is not intended for inte­rior ren­ders but may be used for direc­tional ambi­ent occlu­sion.
Phys­i­cal­Sky­light can also be used to bring out small details in a scene with­out cre­at­ing the dirty look of a mul­ti­plied occlu­sion pass.