Atlas 0.1 is out

As pre­vi­ously announced, here’s the first release of my new tone map­ping plug-​​in for After Effects, Atlas.
The release is buggy and prob­a­bly not fit for pro­duc­tion, but it’s open-​​source so I hope to get some help to bring it up to speed! Atlas is released under the free GPL license.

This release is Win­dows only for now… how­ever, the full source code is included, which means that any­one with more time on their hands than me can feel free to com­pile a Mac ver­sion. I didn’t try it myself, but there’s no rea­son why it shouldn’t run on Mac OS X.

To com­pile the code you will need to down­load and link with the After Effects SDK. For legal rea­sons I unfor­tu­nately can­not dis­trib­ute these files with Atlas. The required pfstmo libraries are included with the down­load, however.

The code is not yet well doc­u­mented, but the plug-​​in itself is just about as sim­ple as it gets, so you should find your way around eas­ily if you’re famil­iar with the SDK.

Hints on usage

If you’re not famil­iar with the con­cept of tone map­ping, Wikipedia has a good intro­duc­tion that should give you an idea of the use and func­tion­al­ity of this ver­sa­tile tech­nique.
Please note that for obvi­ous rea­sons the effect is most use­ful in 32-​​bit color mode with 32-​​bit source images. It will work in lower modes but the result­ing effect might not be what you expect.

Please go ahead and down­load Atlas and then let me know in the com­ments if you come across any bugs or have other suggestions!