Announcing Normality 3

After two long years of inter­nal use and con­tin­ued devel­op­ment I’m finally mak­ing a new ver­sion of my pop­u­lar Nor­mal­ity soft­ware pub­licly available.

Nor­mal­ity is a free plug-​​in for Adobe After Effects that uses nor­mal passes to accom­plish var­i­ous light­ing effects such as dif­fuse and spec­u­lar light­ing, toon shad­ing, reflec­tions and refrac­tions and more in real-​​time directly in After Effects.

In the mean­time the soft­ware has matured while being in con­stant devel­op­ment and see­ing heavy use over at Stu­dio Lam­pion and a cou­ple of other pro­duc­tion houses, but I’ve been hold­ing back on the pub­lic release for var­i­ous reasons.

Mac OS X Support

And now, thanks to kind and gen­er­ous dona­tions from Christo­pher Wiedswang and James Red­mond, there’s finally a ver­sion for Mac OS X as well as Windows!

What’s New

Nor­mal­ity 3 inte­grates all pre­vi­ously sep­a­rate effects into a sin­gle plug-​​in to reduce clut­ter and the over­head of run­ning sev­eral instances of the soft­ware at the same time.

Then there’s the new Nor­mal­ity 3 User Guide which should get you started with the in’s and out’s of the soft­ware and its numer­ous func­tions.
Other new fea­tures include full floating-​​point (32-​​bit) sup­port, toon shad­ing, rim light­ing and sup­port for depth passes besides the oblig­a­tory nor­mal pass.

Please head over to down­load the free Nor­mal­ity 3 and let me know how it’s work­ing for you.