Normality and Blender

William Patin over at Twen­ty­FourBecks has found a way to ren­der out nor­mal passes from Blender that will work with Nor­mal­ity.

videocopilot.net Tutorial

Andrew Kramer has just writ­ten to inform me about his in-​​depth (and hilar­i­ous) tuto­r­ial on my free After Effects plug-​​in Nor­mal­ity!

If you’ve ever won­dered what the plug-​​in is about or how you can improve your shad­ing and light­ing work-​​flow, you should def­i­nitely check out Andrew’s tuto­r­ial 95. Scene Re-​​lighting.

After watch­ing this I think even my girl-​​friend finally under­stands what I’ve been work­ing on all these years!

Normality 3 Video Tutorial

I have cre­ated a short tuto­r­ial video to intro­duce users to Nor­mal­ity 3 and its numer­ous features.

The video is split into two parts, each around 10 min­utes in length.

Nor­mal­ity Video Tuto­r­ial Part 12

In part one of this tuto­r­ial I speak about the basics of set­ting up a com­po­si­tion with Nor­mal­ity in After Effects. We’ll look into the dif­fer­ent options when it comes to nor­mal passes, the var­i­ous light types and falloffs and we’ll apply some basic shad­ing to our model.

Nor­mal­ity Video Tuto­r­ial Part 22

In the sec­ond part we’ll dive into rim light­ing, toon shad­ing, reflec­tions, refrac­tions, bump map­ping and I show you how to com­pos­ite the light­ing from nor­mal­ity with a pre-​​rendered tex­tured object.

I hope this tuto­r­ial will clear up a few things for new users and per­haps show some tricks to peo­ple already famil­iar with the software.