minMatcap release

Here’s a lit­tle treat for every­one look­ing to play with some new shaders in men­tal ray tonight.

I had a lit­tle spare time and I decided to finally begin releas­ing some of my min­Shaders for men­tal ray. I’ll start out with the min­Mat­cap mate­r­ial that can sim­u­late the look of ZBrush’s Mat­cap material.

This is with­out a doubt the most sim­ple shader in my library and as such I guess it doesn’t need much doc­u­men­ta­tion, so it’s a can­di­date for a quick no-​​frills release.

Down­load

Down­load min­Mat­cap (Win­dows x86, x64 and Mac OS X, works in Maya and 3ds max)

The great thing about the shader is that it makes it really sim­ple to achieve a spe­cific look which might oth­er­wise require a com­plex shad­ing and light­ing setup. I don’t know how use­ful this is in every­day pro­duc­tion, but for show­ing off your mod­els it is per­fect.
The library comes with a cou­ple of tex­ture sam­ples that should get you started.

It is how­ever a trade-​​off between flex­i­bil­ity and speed… this shader has no para­me­ters and gath­ers all it’s data from the tex­ture sam­ple. I have been work­ing on a more advanced ver­sion of the shader that offers some more options but for now this is all you’re getting… ;)

A Night at the Cathedral Teaser

Our ani­ma­tion stu­dio, Stu­dio Lam­pion, has finally posted a teaser trailer for our short film A Night at the Cathe­dral. The com­plete film will soon be shown at film festivals.

Watch Online

Down­load Quick­time (7 MB)

Watch at Youtube

Enjoy!

New version of Normality

I wasn’t intend­ing to release another update of my Nor­mal­ity plug-​​ins for free… the soft­ware is being used intensely over at Stu­dio Lam­pion, but we’re about 2 ver­sions ahead of what’s pub­licly avail­able.
The lat­est inter­nal build includes cool fea­tures like sub­sur­face scat­ter­ing, image-​​based illu­mi­na­tion, screen­space ambi­ent occlu­sion and the toon-​​shading tech­nol­ogy from Celu­light.
Best of all, rotat­ing and trans­lat­ing lay­ers in 3D now results in accu­rate light­ing, so it’s really pos­si­ble to get away with much more in post than ever before.

But I’m ram­bling… our inter­nal builds of Nor­mal­ity are unfor­tu­nately cur­rently not avail­able to the pub­lic for var­i­ous reasons.

I have how­ever fixed a num­ber of bugs in the pub­lic ver­sion, in par­tic­u­lar the one which broke pre-​​comping — if that kept you from imple­ment­ing the soft­ware in your After Effects work­flow, try the lat­est update to Nor­mal­ity.

Celulight Beta 2

Another week­end, another new ver­sion of Celu­light for pub­lic test­ing: I’ve fixed a num­ber of bugs and added some cool new fea­tures, including:

  • The nor­mal map gen­er­a­tor has been vastly improved and yields much smoother results with­out blur­ring out the details.
  • It’s pos­si­ble (and rec­om­mended) to spec­ify the line width — this way, Celu­light can also shade the out­lines so you can get rid of them in your ren­ders if you like.
  • The blue chan­nel (height) is cal­cu­lated. This allows the ren­der­ing of effects such as rim lights and embossed surfaces.
  • It is now pos­si­ble to select indi­vid­ual light sources.
  • The light’s col­ors are used for shading.
  • Sup­port for mul­ti­ple light sources has been implemented.
  • That’s the new fea­tures I can think of… I won’t list all bug fixes here for now.

    As always, you can grab the lat­est ver­sion of Celu­light here.

    Celulight Technology Preview

    Here’s a lit­tle some­thing I’ve been work­ing on for the past few weeks. If you’re pro­duc­ing tra­di­tional 2D ani­ma­tion or anime, this will inter­est you!

    These are early beta screen­shots, so things are bound to change.

    My lat­est devel­op­ment is loosely based on the tech­nol­ogy I came up with for my ear­lier After Effects’ plug-​​ins Nor­mal­ity and Real­ity. How­ever, while the afore­men­tioned plug-​​ins require a ren­dered nor­mal pass from a 3D appli­ca­tion to do their magic, this one sim­ply takes a 2D out­line draw­ing or car­toon cel as input.

    Celu­light’s pur­pose is to trans­form the inher­ently 2D nature of cel ani­ma­tion or comics into a world of pseudo 3D graph­ics. That’s where the algo­rithm from Nor­mal­ity comes into play, as Celu­light allows you to light your 2D cel draw­ing as if it were a real 3D ren­der! Since it’s based on Nor­mal­ity’s engine, you can use After Effects’ inter­nal light sources to adjust your light­ing. And to top it all off, it not only does dif­fuse shad­ing like a reg­u­lar 3D pro­gram, but can also do proper cel shad­ing as shown below.

    But the effect is much eas­ier illus­trated than explained in words:

    celulight_outlines

    1. Source Drawing

    Above is our source image. This is just a quick sketch of Tatsu from my Sleep­ing Dragon project — done in Pho­to­shop, so it’s 100% 2D.
    What’s impor­tant is that there are solid out­lines around objects; that’s what Celu­light uses inter­nally to cre­ate a nor­mal map.
    celulight_normals

    2. Normap map

    Celu­light auto­mat­i­cally gen­er­ates a nor­mal map that can be used by Celu­light directly or for advanced shad­ing with Nor­mal­ity.
    celulight_shading

    3. Dif­fuse Shading

    Run it through Celu­light and don’t for­get to add a light to your scene… voilà, instant shad­ing.
    In this case I’m show­ing just the dif­fuse com­po­nent for illus­tra­tion pur­poses.
    celulight_toon

    4. Cel shading

    Now for my favorite fea­ture: Cel shading!

    Gone are the days of flat 2D ani­ma­tion, Celu­light adds the shad­ows and high­lights for you auto­mat­i­cally. Con­trols are offered to set the indi­vid­ual col­ors as well as the posi­tion of the shadow.

    Advanced fil­ter­ing smooths out the result as to alle­vi­ate the “creep­ing” effect which can occur dur­ing cel shaded animation.

    Of course, play­ing with the var­i­ous blend modes gives you a plethora of inter­est­ing effects to choose from.

    To do

    So what’s left to do? Well for one, right now Celu­light only “bevels” out­ward. I’ll add a fea­ture based on the out­line color that lets you vary the bevel from “off” to “inward” and “out­ward”. Then the fil­ter­ing could be improved. Other than that, the plug-​​in is pretty much com­plete. See­ing as it works in real-​​time in SD res­o­lu­tion, there isn’t much opti­miza­tion left to do.

    Pub­lic Release

    When (and how) will Celu­light be released you ask? That’s some­thing I haven’t given much thought to so far. It really all depends on how much pub­lic inter­est there is in the tech­nol­ogy. 2D ani­ma­tion isn’t as big as it used to be, so I’m not too sure what the size of the mar­ket for a plug-​​in like this is.
    I’m also con­sid­er­ing free­ing Celu­light from the shack­les of After Effects by build­ing a stand-​​alone ver­sion — but that’s only if there’s a demand for it, as I’m per­fectly happy hav­ing it in AE.

    Please, if you’re inter­ested, let me know!

    Normality and Reality now free!

    For per­sonal rea­sons I no longer have the time to actively con­tinue devel­op­ing my After Effects plu­g­ins Nor­mal­ity & Real­ity as com­mer­cial soft­ware products.

    Real life has finally caught up with me and there’s sim­ply too lit­tle time in any given day for me to waste on the busi­ness side of things — I’d much rather spend the lit­tle leisure time I have on my art­work and side projects.
    I’ve been pon­der­ing for a while now about how to go on with the devel­op­ment of the plu­g­ins, and I’ve come to the con­clu­sion that it’s bet­ter to have peo­ple actu­ally use them than to sim­ply close shop and let them be forgotten.

    There­fore, Nor­mal­ity and Real­ity are now free for use in com­mer­cial and non-​​commercial projects. Of course, I’d appre­ci­ate if you’d men­tion me in the credits :)

    As for the highly antic­i­pated Mac OS X ver­sion… well, it’s been fin­ished for a while now. How­ever, I will not be releas­ing it before Adobe comes out with a ver­sion of After Effects that runs (prop­erly) on Intel Macs. For any­thing else I lack the test­ing facil­i­ties, and I refuse to release untested software.

    Enough talk, go ahead and down­load Nor­mal­ity and Real­ity for free!