November 15 2009
Generator is a simple and free plug-in for Adobe After Effects which can be used to create normal maps from alpha mattes, such as text and shape layers.
It is based on some of the same algorithms as my more versatile Celulight plug-ins, but is comparatively simple and offers none of the advanced customizations its more feature-rich brother offers.
Generator is designed to run in cooperation with the free Normality re-lighting solution to create shading and lighting effects for text and arbitrary shapes without the need for pre-rendered 3D normal passes.
Usage
When using Normality to add lighting and shading effects to motion graphics, sometimes you’d wish there was a quick and easy way to create a normal map from text or shapes instead of relying on a complex 3D renderer… that’s where Generator comes in!
Just drop this plug-in on your text, shape or any other layer with a clean alpha channel and you will instantly see a normal map based on the layer’s shape. Generator is kept intentionally simple with very few options and hence little room for error — in fact, there is only a single parameter to adjust.
The automatically generated normal map can be used by Normality to add shading and lighting effects even without a pre-rendered 3D normal pass.
Note: Due to a bug in Normality, you must pre-compose your generated normal map before applying Normality.
Download Generator Beta 0.2
Download
Generator for After Effects is a free download for Microsoft Windows.
Download Generator
Generator is a free After Effects plug-in for Microsoft Windows.
Donations
Developing free software costs time and money. If you appreciate my work and use it in production, please donate.
I will be more inclined to release cool stuff in the future if I see that my work is appreciated.
Donations
Developing free software costs time and money. If you appreciate my work and use it in production, please donate.
I will be more inclined to release cool stuff in the future if I see that my work is appreciated.
October 23 2009
A quick follow-up to last week’s post about Normality reaching 50.000 downloads: While I’m happy that the software is so popular and that it is being put to good use in studios around the world, what I’m not so thrilled with is the ratio of downloads to donations.
So far only 13 (!) of the roughly 55.000 downloaders have contributed to say thanks and to support continued development of the software. Alas, that’s less than 0.1% of all downloaders.
Now I never expected to get rich by releasing a donationware After Effects plug-in… but it would definitely be nice to at least be able to offset my hosting costs.
Maintaining and supporting free software costs time and money that I am no longer able or willing to put in at this rate.
October 17 2009
It’s been just a few months since I released Normality 3.0 for After Effects. Back then it was only known as a secret weapon in the darker realms of the After Effects community.
Then Video Copilot came along and featured Normality in their fantastic and in-depth tutorial, leading to a massive boost in the software’s popularity and usage around the world.
Now, after subtracting the thousands of “illegitimate” downloads during an attack on my site in September, I can proudly announce that Normality has officially reached 50.000 downloads!
Normality Downloads by OS

The chart shows the distribution between the Windows and OS X versions, leaving the Mac all the way down at just 10%.
Normality Downloads by Region

And, because I’m a fiend for statistics, here’s the breakdown by region. A couple of surprises there in my opinion!
Anyway, this means there are (potentially) 50.000 users of my plug-in out there! I would definitely like to hear from you all about your experiences with the software and the cool projects you are using it on.
June 25 2009
I have updated my free After Effects plug-in Normality 3 and fixed a couple of bugs relating to blend modes.
There’s also one new feature: I am including my mental ray shader minMatcap directly in Normality, making it possible to render images like below in After Effects.

Red apple material preset
June 22 2009
Based on users’ requests I have added some new features to my free minMatcap shader.
The latest version features support for bump mapping and lets the user choose between camera-space, object-space and world-space shading. It is also possible to offset the texturing and control the shading of backsided faces.
You can also use minMatcap as light shader. This may be useful to get a little ambiance into a scene.
June 10 2009
After two long years of internal use and continued development I’m finally making a new version of my popular Normality software publicly available.
Normality is a free plug-in for Adobe After Effects that uses normal passes to accomplish various lighting effects such as diffuse and specular lighting, toon shading, reflections and refractions and more in real-time directly in After Effects.
In the meantime the software has matured while being in constant development and seeing heavy use over at Studio Lampion and a couple of other production houses, but I’ve been holding back on the public release for various reasons.
Mac OS X Support
And now, thanks to kind and generous donations from Christopher Wiedswang and James Redmond, there’s finally a version for Mac OS X as well as Windows!
What’s New
Normality 3 integrates all previously separate effects into a single plug-in to reduce clutter and the overhead of running several instances of the software at the same time.
Then there’s the new Normality 3 User Guide which should get you started with the in’s and out’s of the software and its numerous functions.
Other new features include full floating-point (32-bit) support, toon shading, rim lighting and support for depth passes besides the obligatory normal pass.
Please head over to download the free Normality 3 and let me know how it’s working for you.