Legend of the Guardians - Trailer II

Ear­lier this week Warner Bros released the sec­ond trailer for Ani­mal Logic’s epic ani­mated fea­ture Leg­end of the Guardians: The owls of Ga’Hoole.

Leg­end of the Guardians

We’re all work­ing very hard to make this film the best it can be and judg­ing by the com­ments online I think it’s safe to say that the pub­lic is pretty thrilled with the pro­duc­tion qual­ity.
I’m sure you’ll agree that it is look­ing rather nice… but see for your­self in the trailer.
Legend of the GuardiansLegend of the GuardiansLegend of the GuardiansLegend of the GuardiansLegend of the Guardians
* All images copy­right Warner Bros.

Ported plug-ins to OpenFX

Finally found a lit­tle time to port most of my After Effects plug-​​ins to the OpenFX for­mat. So far I have Gen­er­a­tor, Celu­light, Occlu­sion­ist, Edgar, Flood­gate and a cou­ple more fil­ters run­ning in both 32-​​bit and 64-​​bit in Win­dows and Linux.

The port was fairly straight­for­ward: Back when I was rewrit­ing Nor­mal­ity for ver­sion 3.0 I’d designed a portable wrap­per around the After Effects–spe­cific parts of the code, so it would be easy to sep­a­rate the graph­ics algo­rithms from the GUI side. My plug-​​ins also share many libraries with my 3D shaders, which were already designed to be cross-​​platform and 64-​​bit capa­ble.
So this strict sep­a­ra­tion paid off for me as it made port­ing the soft­ware to the OpenFX for­mat quite painless.

What's this OpenFX business?

The OpenFX (OFX) for­mat is, as the name sug­gests, an open stan­dard for visual effects plug-​​ins.
For me as a devel­oper there are a num­ber of tech­ni­cal ben­e­fits as the API is open, rea­son­ably mod­ern and far more acces­si­ble than the pro­pri­etary, aging and con­vo­luted After Effects API my plug-​​ins were orig­i­nally writ­ten for.

The really great thing for devel­op­ers and users alike is that OFX is sup­ported by a grow­ing num­ber of com­posit­ing appli­ca­tions includ­ing Nuke, Fusion, Shake and Toxic/​Maya Com­pos­i­tor. (Notice a promi­nent com­pos­i­tor miss­ing from that list…?)
Any­way, that means the next time a soft­ware devel­oper decides to arbi­trar­ily end sup­port for your plat­form of choice, you can at least take your col­lec­tion of plug-​​ins with you.

Normality for OpenFX?

Cur­rently not, unfor­tu­nately… as much as I like the OFX API, it does have some lim­i­ta­tions which make a faith­ful port of Nor­mal­ity impossible.

I do have a solu­tion in mind but it’ll take some time to design and imple­ment. With­out reveal­ing too much at this point, I’ve been con­sid­er­ing free­ing Nor­mal­ity from the shack­les of a host appli­ca­tion alto­gether for quite some time now…

Legend of the Guardians - Trailer

Now that the trailer is out I can finally speak about the ani­mated fea­ture film I’m work­ing on here at Ani­mal Logic.

Leg­end of the Guardians

“Guardians of Ga’hoole”… ahem… “Leg­end of the Guardians” is based on the series of nov­els by Kathryn Lasky and is directed by Zack Sny­der of 300 and Watch­men fame.
I’m work­ing on this film as a Look Dev TD mostly devel­op­ing Ren­der­Man shaders and other tools for use by our team of light­ing artists.

Please enjoy the Leg­end of the Guardians trailer!

Legend of the GuardiansLegend of the GuardiansLegend of the GuardiansLegend of the GuardiansLegend of the guardians
* All images copy­right Warner Bros.

Generator

Gen­er­a­tor is a sim­ple and free plug-​​in for Adobe After Effects which can be used to cre­ate nor­mal maps from alpha mattes, such as text and shape lay­ers.
It is based on some of the same algo­rithms as my more ver­sa­tile Celu­light plug-​​ins, but is com­par­a­tively sim­ple and offers none of the advanced cus­tomiza­tions its more feature-​​rich brother offers.

Gen­er­a­tor is designed to run in coop­er­a­tion with the free Nor­mal­ity re-​​lighting solu­tion to cre­ate shad­ing and light­ing effects for text and arbi­trary shapes with­out the need for pre-​​rendered 3D nor­mal passes.

GeneratorGeneratorGeneratorGenerator

Usage

When using Nor­mal­ity to add light­ing and shad­ing effects to motion graph­ics, some­times you’d wish there was a quick and easy way to cre­ate a nor­mal map from text or shapes instead of rely­ing on a com­plex 3D ren­derer… that’s where Gen­er­a­tor comes in!
Just drop this plug-​​in on your text, shape or any other layer with a clean alpha chan­nel and you will instantly see a nor­mal map based on the layer’s shape. Gen­er­a­tor is kept inten­tion­ally sim­ple with very few options and hence lit­tle room for error — in fact, there is only a sin­gle para­me­ter to adjust.

The auto­mat­i­cally gen­er­ated nor­mal map can be used by Nor­mal­ity to add shad­ing and light­ing effects even with­out a pre-​​rendered 3D nor­mal pass.
Note: Due to a bug in Nor­mal­ity, you must pre-​​compose your gen­er­ated nor­mal map before apply­ing Normality.

Download Generator Beta 0.2

Down­load
Gen­er­a­tor for After Effects is a free down­load for Microsoft Win­dows.

Donations

Devel­op­ing free soft­ware costs time and money. If you appre­ci­ate my work and use it in pro­duc­tion, please donate.
I will be more inclined to release cool stuff in the future if I see that my work is appreciated.

A land Down Under

I am thrilled to announce that I have accepted a posi­tion at the Oscar-​​winning stu­dio Ani­mal Logic in Syd­ney, Aus­tralia. Know­ing the qual­ity of their work and the cool projects they work on, I am very proud and excited to be part of their incred­i­bly tal­ented team.

Being more of a summer-​​than-​​winter-​​guy, I am also happy to skip the harsh Euro­pean win­ter this year and head straight back into a warm sum­mer Down Under. Last Christ­mas I spent a cou­ple of great weeks tour­ing Aus­tralia and I can­not think of a bet­ter place to be.

Sunset near Mildura, Victoria

Sun­set near Mil­dura, Victoria

What this means...

For Stu­dio Lampion

Not much, really. In fact my part­ners will con­tinue to run the stu­dio I helped build up with­out me. They are very sup­port­ive of my deci­sion and I’m leav­ing on ami­ca­ble terms.

For my plug-​​ins and shaders

I will prob­a­bly have less time to spend work­ing on them than I did in the past months. Expect updates and new releases from me to slow down.

For myself

Per­son­ally, I am super-​​happy to be mov­ing to Aus­tralia along with my girl! Our visas have already been approved and flights are booked… noth­ing can stop us now :)

Atlas 0.3

I’ve added proper color-​​space con­ver­sion to Atlas, so you shouldn’t be get­ting any more over-​​saturated results.

The one remain­ing bug I’ve come across is the bro­ken Rein­hard ’05 map­ping — please let me know if you find any­thing else bro­ken or behav­ing unexpected!

Down­load the newest ver­sion of Atlas.